The Murder of Crows
Profit Factor is a game mechanic that represents the Explorers’ wealth, power, influence and other resources. Profit Factor means that a Rogue Trader character doesn’t really need to track “pocket money.” The group’s Profit Factor determines their relative success, meaning that the players can track how far they have come, or discover how far they need to go to reach their goal. Naturally, the higher the group’s Profit Factor, the more resources at their disposal. Towards the higher end of the scale, the Rogue Trader dynasty may control a fleet of starships, own entire planets, or establish a legend that shall be remembered for millennia.
Profit Factor works much in the same way as a characteristic – rated between 1 and 100 (however, in the case of the very poor or the very rich, it can be higher or lower). The PCs start off ‘sharing’ their PF (since it represents the resources of their dynasty) but this can change later on and starting PF (modified by a few factors) starts between about 30-40, much like a characteristic. When a PC (or the group) want to acquire a new item, retainer or whatever they make a test against their PF and see if they get it—or if they have to wait—or it just isn’t available or out of their reach.